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Yu-Gi-Oh! Battle For Destiny!!!

Who's trying to bring the Fordidden Dragon to walks free again. What in earth happen at Ground Zero? What is the darkness that surround it...? It is time you join the fight... It is time you...Battle for your DESTINY!!!.
 
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 Duel Runner Chips

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[EP] Shade
Game Master
Game Master
[EP] Shade


Posts : 58
Join date : 2012-04-24

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Name A: Shiro TanikĀ 
Age A: 3000+
Faction A: Criminal

Duel Runner Chips Empty
PostSubject: Duel Runner Chips   Duel Runner Chips EmptySun Apr 29, 2012 9:06 pm

Duel Chips cannot be purchased or found lying on the ground. They can only be found in Turbo Packs with a random duel runner chip in it.

+1 chips are common(1:2)
+2 chips are rare(1:10)
+3 chips are ultra rare(1:20)

Endurance Chips: Endurance is about how much damage your Duel Runner can take before it breaks down(this can even happen in a duel and if it does is an automatic loss.)

Endurance +1: Increases your Duel Runners Endurance by 1. You gain +1 to your Endurance Checks
Endurance +2: Increases your Duel Runners Endurance by 2. You gain +3 to your Endurance Checks
Endurance +3: Increases your Duel Runners Endurance by 3. You gain +9 to your Endurance Checks

Speed Chips: Speed is how fast your Duel Runner goes and how many Speed Counters it can get every standby phase.

Speed +1: You gain 1 to Speed. You gain +1 to Speed Checks.
Speed +2: You gain 2 to Speed. You gain +3 to Speed Checks.
Speed +3: You gain 3 to Speed. You gain +9 to Speed Checks.

Power Chips: Power is how much your Duel Runner can push others around.

Power +1: You gain 1 to Power. You gain +1 to your Power Checks.
Power +2: You gain 2 to Power. You gain +3 to your Power Checks.
Power +3: You gain 3 to Power. You gain +9 to your Power Checks.

Speed World Chip: This chip just gives access to the Speed World Field Spell or your Duel Runner.

Speed World: If a player activates a Spell Card except a "Speed Spell" Spell Card, they lose 2000 Life Points. During the Standby Phase, place 1 Speed Counter (Max. 12) on this card. Remove 1 Speed Counter from this card for any damage you receive divided by 1000.

Speed World 2 Chip: This chip just gives access to the Speed World 2 Field Spell for your Duel Runner.

Speed World 2: If a player activates a Spell Card except a "Speed Spell" Speed Card, they lose 2000 Life Points. During the Standby Phase, place 1 Speed Counter (Max. 12) on this card. By removing a number of Speed Counters from this card, activate one of the following effects:
4: Inflict 800 damage to your opponent for each "Speed Spell" in your hand.
7: Draw 1 card.
10: Destroy 1 card on the field.

You can only have 1 of each type of chip except the field chips you can have 1 Speed World and 1 Speed World 2 Chip per duel runner. Duel Runners start with base chips.

Your Duel Runner's traits cannot go higher than 12.

Ex: You can have a trait of 9 power and later put a Power +3 chip thus putting your duel runner at 12 power. You cannot raise its power anymore.

The All Around Duel Runner though cannot have a trait higher than 9.

The Power Duel Runner cannot have a Speed and Endurance higher than 6.

The Speed duel runner cannot have a Power and Endurance higher than 6.

The Endurance Duel Runner cannot have a Speed and Power higher than 6
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