Yu-Gi-Oh! Battle For Destiny!!!
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Yu-Gi-Oh! Battle For Destiny!!!

Who's trying to bring the Fordidden Dragon to walks free again. What in earth happen at Ground Zero? What is the darkness that surround it...? It is time you join the fight... It is time you...Battle for your DESTINY!!!.
 
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 Speed Spells

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[EP] Shade
Game Master
Game Master
[EP] Shade


Posts : 58
Join date : 2012-04-24

Rp Status
Name A: Shiro TanikĀ 
Age A: 3000+
Faction A: Criminal

Speed Spells Empty
PostSubject: Speed Spells   Speed Spells EmptySun Apr 29, 2012 9:00 pm

Speed Spell - Accel Draw
Normal Spell
Effect: Activate only if you have 12 Speed Counters. Draw 2 cards.

Speed Spell - Acceleration Limiter
Normal Spell
Effect: During your opponent's next 2 turns, your opponent cannot gain Speed Counters during their Standby Phase.

Speed Spell - Count Up
Normal Spell
Effect: Activate only if you have 2 or more Speed Counters. Send a number of cards from your hand to the Graveyard. Increase your Speed Counters by 2 for each card sent to the Graveyard by this effect.

Speed Spell - Curse of Fate
Normal Spell
Effect: Activate only if you have 2 or more Speed Counters. Place 2 Cursed Counters on 1 face-up monster you control. Once per turn, you can remove 1 Cursed Counter from that monster to inflict damage to your opponent equal to half that monsters ATK. If you activate this effect, that monster cannot declare an attack during this turn.

Speed Spell - Dash Pilfer
Normal Spell
Effect: Activate only if you have 4 or more Speed Counters. Gain control of 1 face-up Defense Position monster on your opponent's field until your opponent's next End Phase.

Speed Spell - Death Synchron
Normal Spell
Effect: Activate only if you have 5 or more Speed Counters. Select 1 Synchro Monster in your Extra Deck. Remove from play a Tuner Monster and a non-Tuner monster(s) in your Graveyard that are required for its Synchro Summon and Special Summon the selected Synchro Monster. (This Special Summon is treated as a Synchro Summon.) The Special Summoned monster is removed from play during the End Phase.

Speed Spell - Explosion
Normal Spell
Effect: Activate only if you have 2 or more Speed Counters. Select and destroy 1 other Spell or Trap Card you control. Then, change the battle position of a monster your opponent controls.

Speed Spell - Final Attack
Normal Spell
Effect: Activate only if you have 8 or more Speed Counters. Double the ATK of 1 monster on your field. The monster targeted by this effect cannot declare a direct attack. In addition, destroy that monster at the End Phase.

Speed Spell - Gap Storm
Normal Spell
Effect: Activate only if the difference between you and your opponent's Speed Counters is 10 or higher. Destroy all Spell & Trap Cards on the field.

Speed Spell - Graceful Baton
Normal Spell
Effect: Activate only if you have 2 or more Speed Counters. Draw 2 cards, discard 1 card.

Speed Spell - Half Seize
Quick-Play Spell
Effect: Activate only if you have 3 or more Speed Counters. Select 1 monster on your opponent's field, halve its ATK and then increase your Life Points equal to its ATK.

Speed Spell - High Speed Crash
Quick-Play Spell
Effect: Activate only if you have 2 or more Speed Counters. Destroy 1 card you control and 1 other card on the field.

Speed Spell - Lightning Rod
Normal Spell
Effect: Activate only if you have 2 or more Speed Counters. Select 1 monster you control and destroy it.

Speed Spell - Over Tune
Normal Spell
Effect: Activate only if you have 3 or more Speed Counters. Tribute 1 monster. Special Summon 1 Tuner monster from your hand with a Level equal to or Less than the Level of the Tributed monster.

Speed Spell - Overboost
Normal Spell
Effect: Increase your Speed Counters by 4. During the End Phase reduce your Speed Counters to 1.

Speed Spell - Overspeed
Normal Spell
Effect: Activate only if you have 4 or more Speed Counters. Remove all of your Speed Counters to add 1 Level 3 or lower Monster and 1 Magic or Trap Card from your Graveyard to your hand. You cannot gain Speed Counters for the next 3 turns after this card was activated.

Speed Spell - Power Baton
Quick-Play Spell
Effect: Activate only if you have 6 or more Speed Counters. Send 1 Monster Card from your Deck to the Graveyard. Increase the ATK of 1 monster on your field equal to that cards original ATK during the Damage Step only. During your next turn, you cannot draw.

Speed Spell - Rapid Shotwing
Quick-Play Spell
Effect: Activate only if you have 4 or more Speed Counters. Increase the ATK of 1 face-up monster on your field by 100 x the number of your Speed Counters until the End Phase.

Speed Spell - Reactor Pod
Normal Spell
Effect: Activate only if you have 4 or more Speed Counters. Select 1 monster on your field with an ATK of 1000 or lower. Inflict damage to your opponent equal to that cards original ATK.

Speed Spell - Shift Down
Normal Spell
Effect: Activate only if you have 6 or more Speed Counters. Remove 6 of your Speed Counters, then draw 2 cards.

Speed Spell - Silent Burn
Normal Spell
Effect: Activate only if you have 4 or more Speed Counters. At the End Phase, inflict 300 damage to your opponent for each monster you control that did not declare an attack this turn.

Speed Spell - Silver Contrail
Normal Spell
Effect: Activate only if you have 5 or more Speed Counters. Increase the ATK of 1 face-up WIND monster by 1000 until the end of the Battle Phase.

Speed Spell - Slowdown Machine
Normal Spell
Effect: During this turn only, remove 1 of your opponent's Speed Counters for every 500 points of damage inflicted to their Life Points.

Speed Spell - Sonic Buster
Normal Spell
Effect: Activate only if you have 4 or more Speed Counters. Inflict damage to your opponent equal to half the ATK of 1 monster you control (This effect cannot be activated if it would reduce your opponent's Life Points to 0).

Speed Spell - Speed Energy
Quick-Play Spell
Effect: Activate only if you have 6 or more Speed Counters. Increase the ATK of 1 monster by 200 for each of your Speed Counters until the End Phase. The monster targeted by this effect cannot attack your opponent directly.

Speed Spell - Speed Force
Quick-Play Spell
Effect: Activate only if you have 4 or more Speed Counters. Until the End Phase of your next turn, cards you control cannot be destroyed by the effects of your opponent's Spell and Trap Cards.

Speed Spell - Speed Fusion
Normal Spell
Effect: Activate only if you have 4 or more Speed Counters. Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Extra Deck (This Special Summon is treated as a Fusion Summon).

Speed Spell - Speed Jammer
Quick-Play Spell
Effect: Activate by removing 2 of your Speed Counters. Reduce your opponent's Speed Counters by 6.

Speed Spell - Speed Storm
Normal Spell
Effect: Activate only if you have 3 or more Speed Counters. Inflict 1000 damage to your opponent. During your Standby Phase, if this card is in your Graveyard, by removing 3 of your Speed Counters you can add this card from your Graveyard to your hand.

Speed Spell - Star Force
Quick-Play Spell
Effect: Activate only if you have 4 or more Speed Counters. Select 1 monster you control and remove it from play to have 1 monster you control gain 100 ATK x the Level of the removed monster, until the End Phase.

Speed Spell - Summon Close
Quick-Play Spell
Effect: Activate only if you have 4 or more Speed Counters. By sending 1 card from your hand to the Graveyard, draw 1 card. During this turn, your opponent cannot Special Summon monsters.

Speed Spell - Summon Speeder
Normal Spell
Effect: Activate only if you have 4 or more Speed Counters. Special Summon 1 Level 4 or lower monster from your hand.

Speed Spell - Synchro Defuse
Quick-Play Spell
Effect: Activate only if you have 2 or more Speed Counters. Until the End Phase, take control of 1 face-up Synchro Monster your opponent controls. It cannot declare an attack.

Speed Spell - Synchro Panic
Quick-Play Spell
Effect: Activate only if you have 7 or more Speed Counters. Special Summon as many Synchro Monsters as possible that have been Synchro Summoned during this Duel from your Extra Deck. Monsters Special Summoned by this effect have their effects negated and their ATK reduced to 0.

Speed Spell - Synchro Return
Quick-Play Spell
Effect: Activate only if you have 5 or more Speed Counters. Special Summon 1 Synchro Monster that is removed from play. The monster Special Summoned by this effect is removed from play at the End Phase.

Speed Spell - The End of Storm
Normal Spell
Effect: Activate only if you have 10 or more Speed Counters. Destroy all monsters on the field and inflict 300 damage to the controller of each monster destroyed by this effect.

Speed Spell - Tune Up 123
Normal Spell
Effect: Activate only if you have 4 or more Speed Counters. Select 1 monster you control, then roll 1 six-sided die. Increase its Level depending on the result.
1 or 2: +1
3 or 4: +2
5 or 6: +3

Speed Spell - Tyrant Force
Quick-Play Spell
Effect: Activate only if you have 10 or more Speed Counters. Cards you control cannot be destroyed this turn. Each time a card(s) on the field is destroyed, inflict 300 damage to your opponent.

Speed Spell - Vision Wind
Normal Spell
Effect: Activate only if you have 2 or more Speed Counters. Special Summon 1 Level 2 or lower monster in your Graveyard. The monster Special Summoned by this effect is destroyed at the end of this turn.

Speed Spell - Wheelie Breaker
Normal Spell
Effect: Activate by removing 8 of your Speed Counters. Destroy all face-up monsters on your opponent's field.

Speed Spell - Zero Rebirth
Normal Spell
Effect: Activate only if you have 3 or more Speed Counters. Special Summon 1 monster that was destroyed by a card effect during this turn. The ATK of the monster Special Summoned by this effect becomes 0.
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